curve1a intersects curve2a Triangle(TriangleFace { a: Point { x: EFloat64 { upper_bound: 0.0, lower_bound: 0.0 }, y: EFloat64 { upper_bound: 0.0, lower_bound: 0.0 }, z: EFloat64 { upper_bound: 0.0, lower_bound: 0.0 } }, b: Point { x: EFloat64 { upper_bound: 1.0, lower_bound: 1.0 }, y: EFloat64 { upper_bound: 1.0, lower_bound: 1.0 }, z: EFloat64 { upper_bound: 0.0, lower_bound: 0.0 } }, c: Point { x: EFloat64 { upper_bound: 1.500000000000005, lower_bound: 1.4999999999999956 }, y: EFloat64 { upper_bound: 3.00000000000001, lower_bound: 2.999999999999991 }, z: EFloat64 { upper_bound: 3e-323, lower_bound: -3e-323 } }, normal: Point { x: EFloat64 { upper_bound: 5e-323, lower_bound: -5e-323 }, y: EFloat64 { upper_bound: 4.4e-323, lower_bound: -4.4e-323 }, z: EFloat64 { upper_bound: 1.0000000000000235, lower_bound: 0.9999999999999765 } } }) Triangle(TriangleFace { a: Point { x: EFloat64 { upper_bound: 0.0, lower_bound: 0.0 }, y: EFloat64 { upper_bound: 1.5, lower_bound: 1.5 }, z: EFloat64 { upper_bound: 0.0, lower_bound: 0.0 } }, b: Point { x: EFloat64 { upper_bound: 3.0, lower_bound: 3.0 }, y: EFloat64 { upper_bound: 4.0, lower_bound: 4.0 }, z: EFloat64 { upper_bound: 0.0, lower_bound: 0.0 } }, c: Point { x: EFloat64 { upper_bound: 2.5000000000000084, lower_bound: 2.4999999999999916 }, y: EFloat64 { upper_bound: 3.0000000000000098, lower_bound: 2.9999999999999902 }, z: EFloat64 { upper_bound: 3e-323, lower_bound: -3e-323 } }, normal: Point { x: EFloat64 { upper_bound: 7e-323, lower_bound: -7e-323 }, y: EFloat64 { upper_bound: 8e-323, lower_bound: -8e-323 }, z: EFloat64 { upper_bound: -0.9999999999999354, lower_bound: -1.0000000000000646 } } }) curve1b intersects curve2a Triangle(TriangleFace { a: Point { x: EFloat64 { upper_bound: 1.5000000000000149, lower_bound: 1.499999999999986 }, y: EFloat64 { upper_bound: 3.0000000000000306, lower_bound: 2.9999999999999716 }, z: EFloat64 { upper_bound: 5.4e-323, lower_bound: -5.4e-323 } }, b: Point { x: EFloat64 { upper_bound: 2.0000000000000266, lower_bound: 1.9999999999999747 }, y: EFloat64 { upper_bound: 5.000000000000052, lower_bound: 4.999999999999946 }, z: EFloat64 { upper_bound: 5e-323, lower_bound: -5e-323 } }, c: Point { x: EFloat64 { upper_bound: 3.0, lower_bound: 3.0 }, y: EFloat64 { upper_bound: 0.0, lower_bound: 0.0 }, z: EFloat64 { upper_bound: 0.0, lower_bound: 0.0 } }, normal: Point { x: EFloat64 { upper_bound: 1.1e-322, lower_bound: -1.1e-322 }, y: EFloat64 { upper_bound: 5e-323, lower_bound: -5e-323 }, z: EFloat64 { upper_bound: -0.9999999999998697, lower_bound: -1.0000000000001306 } } }) Triangle(TriangleFace { a: Point { x: EFloat64 { upper_bound: 0.0, lower_bound: 0.0 }, y: EFloat64 { upper_bound: 1.5, lower_bound: 1.5 }, z: EFloat64 { upper_bound: 0.0, lower_bound: 0.0 } }, b: Point { x: EFloat64 { upper_bound: 3.0, lower_bound: 3.0 }, y: EFloat64 { upper_bound: 4.0, lower_bound: 4.0 }, z: EFloat64 { upper_bound: 0.0, lower_bound: 0.0 } }, c: Point { x: EFloat64 { upper_bound: 2.5000000000000084, lower_bound: 2.4999999999999916 }, y: EFloat64 { upper_bound: 3.0000000000000098, lower_bound: 2.9999999999999902 }, z: EFloat64 { upper_bound: 3e-323, lower_bound: -3e-323 } }, normal: Point { x: EFloat64 { upper_bound: 7e-323, lower_bound: -7e-323 }, y: EFloat64 { upper_bound: 8e-323, lower_bound: -8e-323 }, z: EFloat64 { upper_bound: -0.9999999999999354, lower_bound: -1.0000000000000646 } } }) curve1b intersects curve2b Triangle(TriangleFace { a: Point { x: EFloat64 { upper_bound: 1.5000000000000149, lower_bound: 1.499999999999986 }, y: EFloat64 { upper_bound: 3.0000000000000306, lower_bound: 2.9999999999999716 }, z: EFloat64 { upper_bound: 5.4e-323, lower_bound: -5.4e-323 } }, b: Point { x: EFloat64 { upper_bound: 2.0000000000000266, lower_bound: 1.9999999999999747 }, y: EFloat64 { upper_bound: 5.000000000000052, lower_bound: 4.999999999999946 }, z: EFloat64 { upper_bound: 5e-323, lower_bound: -5e-323 } }, c: Point { x: EFloat64 { upper_bound: 3.0, lower_bound: 3.0 }, y: EFloat64 { upper_bound: 0.0, lower_bound: 0.0 }, z: EFloat64 { upper_bound: 0.0, lower_bound: 0.0 } }, normal: Point { x: EFloat64 { upper_bound: 1.1e-322, lower_bound: -1.1e-322 }, y: EFloat64 { upper_bound: 5e-323, lower_bound: -5e-323 }, z: EFloat64 { upper_bound: -0.9999999999998697, lower_bound: -1.0000000000001306 } } }) Triangle(TriangleFace { a: Point { x: EFloat64 { upper_bound: 2.500000000000024, lower_bound: 2.4999999999999756 }, y: EFloat64 { upper_bound: 3.000000000000028, lower_bound: 2.9999999999999716 }, z: EFloat64 { upper_bound: 5.4e-323, lower_bound: -5.4e-323 } }, b: Point { x: EFloat64 { upper_bound: 2.0000000000000266, lower_bound: 1.9999999999999747 }, y: EFloat64 { upper_bound: 2.000000000000025, lower_bound: 1.9999999999999762 }, z: EFloat64 { upper_bound: 5e-323, lower_bound: -5e-323 } }, c: Point { x: EFloat64 { upper_bound: 3.0, lower_bound: 3.0 }, y: EFloat64 { upper_bound: 2.0, lower_bound: 2.0 }, z: EFloat64 { upper_bound: 0.0, lower_bound: 0.0 } }, normal: Point { x: EFloat64 { upper_bound: 1.9e-322, lower_bound: -1.9e-322 }, y: EFloat64 { upper_bound: 1.04e-322, lower_bound: -1.04e-322 }, z: EFloat64 { upper_bound: 1.000000000000232, lower_bound: 0.9999999999997679 } } })
Previous Scene
Next Scene